![]() Most glitches are temporary annoyances or even amusing wonkiness, but some are more dire – one IGN editor playing on PS5 had his entire save file corrupted, leaving him with a never-ending loading screen and locking him out of his save pending an upcoming patch. Maybe day 30? I was able to play it to completion, but only barely: leading up to launch it is absolutely drowning in a sea of upsetting technical issues, whether it’s crashing (which happened to me dozens of times in my more than 80 hours with it on Xbox Series X and to others at IGN on PlayStation 5 and PC), all dialogue stopping during cutscenes, all audio being replaced with a loud screeching noise, getting locked out of quests because a character won’t let you talk to him or being unable to finish because the objective never spawned in, uneven framerates making me seasick, and too many more to list here. If your tolerance for bugs is low, I do not recommend jumping into Dying Light 2 on day one. Besides which, you’re constantly replenishing your selection with better stuff as well, so it’s unlikely you’ll ever find yourself empty handed when you’re fending off a horde. In my experience, by the time a weapon finally broke on me, odds are it had already become too low-level for me to want to use it anyway. In fact, the best weapons can be modded to improve their durability, deal more damage or apply status effects, and can even be repaired a limited number of times to extend their use. However, if you don’t care for having your trusty weapons crumble to ash in your hands, know that Dying Light 2 doesn’t force it on you as often as, say, Breath of the Wild. Weapons come to you as randomly generated loot out in the world or as purchases from vendors at social hubs, but either way they have a limited number of uses before they deteriorate and eventually break. So most of the time you'll be hacking away with a wide assortment of melee weapons that run the gamut from samurai swords to brass knuckles to a metal pipe with a tin can on the end of it. You won’t find any guns in Dying Light 2 and ranged weapons in general are fairly rare (and often impractical, since bows have a low rate of fire). Speaking of killing things, it’s almost entirely done up close and personal. Throwing giant exploding gas tanks at groups of enemies, setting a dozen zombies on fire with a well-placed molotov cocktail, or just walking up to them one at a time and drop kicking them out of a window are just a few ways I rid myself of unwanted undead. ![]() Working in its favor, though, even when combat isn’t challenging there are so many fun options for finding inventive ways to kill a whole room of bandits or bloodthirsty brain-eaters that it’s rarely a tedious undertaking. ![]() That said, having a Howler sic an entire army of screaming zombies after you is still a stressful encounter, because they follow you everywhere you go (even on rooftops) and make going about your business normally nearly impossible, so they’re still a force to be reckoned with even if they rarely do you in. Maybe it’s a combination of those and other factors, but it wasn’t long before I could easily clear an entire warehouse of angry biters without breaking a sweat. Or maybe it’s the fact that you can more easily over-level yourself in each area before moving to the next, making any new threats feel like pushovers. Maybe it’s because Dying Light 2’s powerful skills and weapon options put those in the original Dying Light to shame, like modified weapons that can cause an explosion on a critical hit or light an enemy on fire for several seconds allowing you to pummel them to death while they’re defenseless. That was disappointing since the first Dying LIght had me sweating bullets anytime I had to go out after dark. I also didn’t feel all that imperiled while running around at night, even when I was being chased by tons of zombies. Since the city streets are flooded with the undead by night and not-yet-dead bandits by day, sticking to rooftops quickly becomes one of the most intricate and high-stakes games of “The Floor is Lava” of all time – and it’s consistently entertaining even when you’re just running from point A to point B. You’ll leap from building to building, scale skyscrapers, and even swing around with a grappling hook with intuitive ease. Your biggest asset in this – and the biggest highlight of Dying Light 2, by a mile – is its liberating and smooth parkour system, which improves upon the first game’s already impressive toolbox. The distinct feel to each part of the day-night cycle creates a balance in what types of things you’ll get up to: you’ll need to spend nights delving into abandoned subway stations, power plants, and hospitals to gather new weapons and crafting materials, completing missions along the way by day you travel through the city and complete story missions outdoors unless you absolutely have to go inside.
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